The first assignment in my character 3d modeling class is....to design the character, it needs to be based on an existing AAA video game title, I chose Bioware's Dragon Age as medieval things and I are probably inseparable.
So from the beginning I wanted to make this character have wings, no matter what it was, probably because I am insane? Who knows. Anyway, so here's some concepts where I attempted to figure out the style of Dragon Age, lots of stuff on the hips I noticed.
After a few of these concept drawings I really latched onto the idea of visualizing Andraste, she's this sort of goddess character in the game, you never see her and as far as I know she is never really described, and with the wings and all, yes, this was happening.
So here's my rough concept page, per the assignment, a front and side view with a 3/4 action pose.
So here's my rough concept page, per the assignment, a front and side view with a 3/4 action pose.
At the time I was really happy with this, the painting especially. But looking back on it only a few hours later, the pose wasn't dynamic enough, the painting rough, and I hated the design of the page, very boring, and some errors with the wing anatomy needed to be fixed, So I redid it.
(before I fixed the wings)
I tried to emulate the red and grey color scheme in all of Dragon Age's promo stuff, something I probably should have done from the beginning. The rough line art for the new painting on there too, I really wanted to focus on getting the lineart really solid before moving on, I really enjoy perfecting lineart, and I was hoping it would help the final painting too.
Above is the final lineart before painting, and here is the final. I don't have any process shots in between these two, but it was a lot of trial and error.
I'm happier with this than the first one, but I don't think the painting really shows how much time I put into it because it ended up so small on the sheet, here's a close up (50%) of it for funsies.
BONUS :D
this bird is on my tumblr, and now he is here. yay.
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