Thursday, February 2, 2012

Character Modeling Concept :D

The first assignment in my character 3d modeling class is....to design the character, it needs to be based on an existing AAA video game title, I chose Bioware's Dragon Age as medieval things and I are probably inseparable.

So from the beginning I wanted to make this character have wings, no matter what it was, probably because I am insane? Who knows. Anyway, so here's some concepts where I attempted to figure out the style of Dragon Age, lots of stuff on the hips I noticed.


After a few of these concept drawings I really latched onto the idea of visualizing Andraste, she's this sort of goddess character in the game, you never see her and as far as I know she is never really described, and with the wings and all,  yes, this was happening.

So here's my rough concept page, per the assignment, a front and side view with a 3/4 action pose.


At the time I was really happy with this, the painting especially. But looking back on it only a few hours later, the pose wasn't dynamic enough, the painting rough, and I hated the design of the page, very boring, and some errors with the wing anatomy needed to be fixed, So I redid it.

(before I fixed the wings)

I tried to emulate the red and grey color scheme in all of Dragon Age's promo stuff, something I probably should have done from the beginning. The rough line art for the new painting on there too, I really wanted to focus on getting the lineart really solid before moving on, I really enjoy perfecting lineart, and I was hoping it would help the final painting too.

Above is the final lineart before painting, and here is the final. I don't have any process shots in between these two, but it was a lot of trial and error.


I'm happier with this than the first one, but I don't think the painting really shows how much time I put into it because it ended up so small on the sheet, here's a close up (50%) of it for funsies.




BONUS :D

this bird is on my tumblr, and now he is here. yay.





Saturday, December 31, 2011

lampssss

A study of a lamp in my house, probably took like 2 hours, I'm so slow. ;_; this is all photoshops.

Friday, December 16, 2011

Snow city finished :D

Here's the last few progress shots, I really like how I got the mountains to look, and the haze. :D

and the current progress here, I called it that final for the class but I would like to work more on this. :D


Snow city progress

I've noticed driving now I'm noticing the mountains and how they recede into space a lot more, hopefully this understanding can show up in my painting.

I'm a little further along than these progress shots show, I could probably have called it done yesterday night but I'm trying to go as far with this as I can with the time left. Also got some good feedback about my use of too many straight sloping lines (as seen in the first one), needed to break it up. I wish I could just do this stuff subconsciously. D:


So it isn't clear here but when I jumped to color I filled the a layer with a sepia tone and set it to 'color' then started lightly painting on a layer on top of that. I already had this palette thought out in my head so I'm glad it is working out so far. 
Also I clearly had a hard time letting go of that spire on the top, haha.

 I also imagine whoever lives here better have great balance to not slip and die on that bridge...maybe I should add a rail... HMM

Thursday, December 15, 2011

mountain city progress :O

Here's some more progress stuff, trying to work on perspective and making the whole thing look believable just plugging away, I'm trying to not make the city go that static route as the one in the last post did, trying to keep scale in mind too.



I definitely need to work on perspective more, I'm pretty lazy with it, also I need to take more breaks 8|

Wednesday, December 7, 2011

Environment attempt :D


So, for my final in my photoshop class, we had the freedom to do whatever we wanted. As an attempt to challenge myself, I chose to do an environment painting. My original plan was to do an environment, specifically a city with some portraits of characters (the roughs for that are up top there) that belonged in it, like you would see in a style guide for an animation or something. However I realized I should probably just focus on the environment for now, I will definitely be painting the characters later on though.

Anyway, the environment,  I really wanted to do a city on a mountain side, in a higher altitude, probably with some snow, and maybe waterfalls, you know because that makes sense.

I was thinking it would be somewhere where the girl in this very very old, (did I mention it is old) drawing of mine lived.


These photos are from various sources I've had on my computer for a while, they are mostly from searches of 'city on a mountain' 'mountain village, etc' on google.
The last is a painting by snowskadi that I really liked the mood of. :D

So here's my process so far, I had a few other thumbnails for the idea but they are rather sketchy and vague and I think I am the only one that understands what is going on in them, haha.

So I kind of went crazy in that 4th one and lost the feel that I had in my sketches, so I scrapped that.


Still workin.

Thursday, December 1, 2011

unicornus centaurusisis

Here's the process and finished drawing of the unicorn lady I posted the other day, I decided her mohawk hair wasn't working for me, it just made her look weird, I might revisit the idea of a punk rock unicorn lady some time in the future? PERHAPS. 



Here's the finished one, it is for an animal anatomy assignment, which specifically wanted head and torso, otherwise I would have done the rest of the body. :D I'm pretty happy with the hand I admit.


:B