Wednesday, January 30, 2013

zuzu model update

here's some progress on this little lady.



 1st round, face having lots of issues, eyelids are my bane.


high poly preview turned on in this one, kind of getting there, her eyes are still too high though and the hair is kinda blobby. Her mouth really bothers me in this screenshot, haha.





here's where she's at now, again high poly preview turned on, her head is a bit too far forward, and her ears need some moving around but I like where her face is at, and her hair turned out better than I thought, thank you crease tool! 

She's also rigged and has some rudimentary skinning so I could put her in the pose from my character sheet :D


next step, unwrapping and some textures all up in this.




SUPER BONUS

How she looks without high poly preview on: her eyes are pretty wacky, haha








Monday, January 14, 2013

junior project - animated short


Here's some pre production stuff for an animated short I am working on this semester. It's a solo project, 15 seconds long (which is actually forever in animation terms, especially for someone like me who doesn't really plan on being an animator haha) and will be modeled and animated in 3d.

This is my character design, she's a little girl about 3 or 4



Here's the environment concept, the story takes place Christmas, I'll be posting my rough animatic later. :D 



BONASUUU: a couple of things I did before bed earlier this week. I hope I can do more of these this year. It's nice to draw my own stuff.




Thursday, December 13, 2012

environments or whatevs

So I'm going to be posting some junk I did for my classes since finals are wrapping up, and hopefully I'll be able to some personal stuff over the break.

First, two environments I did for a CG environment class. I designed, modeled, textured, etc. This is the interior, I was going for an Edwardian reading room kind of look, definitely stemming from some recent marathons of Downtown Abbey but I mostly wish I had a window seat...and a library, and time to read. :C

Here's the concept sketch, check out those carefully drawn lines. :B

floorplan (this changed a bit in the end)


color concept



furniture reference images


room reference (with cheesy design statement)



initial lighting render, I liked this but it was mentioned the windows glowed a bit too much and the lighting didn't make sense from where it was coming from.



and final render, a few things to tweak, but they are minor. I changed up the lighting from the concept to emphasize the table more, and based on feedback. I really enjoyed this assignment.



and something I'm less fond of but nevertheless am uploading for consistency, is the exterior portion of the class, initially this was also a choose what you want type of thing but we found out later in the course that we had to integrate this assignment with another class, so the concept was chosen for us, as well as all the research, etc. There was also a poly limit of 2000. It was a good learning experience for meeting a design statement of course, but I wasn't so excited about working on this. 


I'm having a few normal map issues here too, and some lighting, but this is where this is at right now. I think down the road I want to create what I would have done for the exterior had I been given a choice, for funsies. :D

So there ya go :D




BONUS ROUND:

close up of the figurative sculpture I did in the sculpting class,  the face turned out pretty all right for being terrible at sculpture, and it being my first attempt, and it being quite small. I didn't get to finish the hands unfortunately, but hey.







Sunday, September 9, 2012

some fixed things

Went back and fixed these two a bit


:D


I wasn't a fan of the 3/4 pose, so I redid it a bit, here's the old one  in all of it's (horrible) glory.

Monday, July 30, 2012

new 3d project

reworked the lineart/look for Ayti a bit so I can model her in 3d. I'm quite new to character modeling, so that colored 'plan' down there is kind of my cryptic noob way of reminding me those parts need to be skinned to their separate bones (ie the skirt isn't part of the legs, etc).


Larger art of the head


materials plan



noob rigging plan

body w/ clothes

Sunday, July 8, 2012

lady in greeen :@

A lady from a summer futurepoly class I am taking, I would like to mess with this a bit more, and maybe paint it up a bit, but thought I'd post it here for progress' sake. Linework is my favs.


I think I like drawing  outfits the most. :D

Monday, July 2, 2012

some peoples

I'm trying to embrace my tendency to draw stylized versions of people, as much as I like crazy realistic stuff, I should probably stop forcing myself to render everything to death, since I don't enjoy it. :D