A study of a lamp in my house, probably took like 2 hours, I'm so slow. ;_; this is all photoshops.
Saturday, December 31, 2011
Friday, December 16, 2011
Snow city finished :D
Here's the last few progress shots, I really like how I got the mountains to look, and the haze. :D
and the current progress here, I called it that final for the class but I would like to work more on this. :D
Labels:
digital art,
schoolwork
Snow city progress
I've noticed driving now I'm noticing the mountains and how they recede into space a lot more, hopefully this understanding can show up in my painting.
I'm a little further along than these progress shots show, I could probably have called it done yesterday night but I'm trying to go as far with this as I can with the time left. Also got some good feedback about my use of too many straight sloping lines (as seen in the first one), needed to break it up. I wish I could just do this stuff subconsciously. D:
So it isn't clear here but when I jumped to color I filled the a layer with a sepia tone and set it to 'color' then started lightly painting on a layer on top of that. I already had this palette thought out in my head so I'm glad it is working out so far.
Also I clearly had a hard time letting go of that spire on the top, haha.
I also imagine whoever lives here better have great balance to not slip and die on that bridge...maybe I should add a rail... HMM
Labels:
digital art,
schoolwork
Thursday, December 15, 2011
mountain city progress :O
Here's some more progress stuff, trying to work on perspective and making the whole thing look believable just plugging away, I'm trying to not make the city go that static route as the one in the last post did, trying to keep scale in mind too.
I definitely need to work on perspective more, I'm pretty lazy with it, also I need to take more breaks 8|
Labels:
digital art,
schoolwork
Wednesday, December 7, 2011
Environment attempt :D
So, for my final in my photoshop class, we had the freedom to do whatever we wanted. As an attempt to challenge myself, I chose to do an environment painting. My original plan was to do an environment, specifically a city with some portraits of characters (the roughs for that are up top there) that belonged in it, like you would see in a style guide for an animation or something. However I realized I should probably just focus on the environment for now, I will definitely be painting the characters later on though.
Anyway, the environment, I really wanted to do a city on a mountain side, in a higher altitude, probably with some snow, and maybe waterfalls, you know because that makes sense.
I was thinking it would be somewhere where the girl in this very very old, (did I mention it is old) drawing of mine lived.
These photos are from various sources I've had on my computer for a while, they are mostly from searches of 'city on a mountain' 'mountain village, etc' on google.
The last is a painting by snowskadi that I really liked the mood of. :D
So here's my process so far, I had a few other thumbnails for the idea but they are rather sketchy and vague and I think I am the only one that understands what is going on in them, haha.
So I kind of went crazy in that 4th one and lost the feel that I had in my sketches, so I scrapped that.
Still workin.
Labels:
digital art,
schoolwork
Thursday, December 1, 2011
unicornus centaurusisis
Here's the process and finished drawing of the unicorn lady I posted the other day, I decided her mohawk hair wasn't working for me, it just made her look weird, I might revisit the idea of a punk rock unicorn lady some time in the future? PERHAPS.
Here's the finished one, it is for an animal anatomy assignment, which specifically wanted head and torso, otherwise I would have done the rest of the body. :D I'm pretty happy with the hand I admit.
:B
Labels:
digital art,
schoolwork
Wednesday, November 30, 2011
Movie studies :D
An assignment inspired by another artist, I seem to have lost my link to his site :| when I find it I will update it here, he did some studies of the movie Predator. I just picked some movies I have enjoyed seeing or want to see, screen caps courtesy of Evan E. Richards' fantastic blog.
I spent a bit more time on the faces than some other things, these are meant to be rather quick, I probably spent 10-40 minutes, a bit slow in some places, but a good exercise I will probably do again. :D
Labels:
digital art,
schoolwork
Sunday, November 27, 2011
3d work and a unicornlady
Trying to take a bit of a break from the mermaid thing by working on other projects.
Here's the WIP of the Hades Breaching Drill I've been doing in 3ds max, the texture still needs a bit of work, as does the spec map (and the normal map a bit), the drills aren't as defined as I want them yet. But yea! I'm pretty proud of the glowing lights, figured that out on my own. :D
Here's the WIP of the Hades Breaching Drill I've been doing in 3ds max, the texture still needs a bit of work, as does the spec map (and the normal map a bit), the drills aren't as defined as I want them yet. But yea! I'm pretty proud of the glowing lights, figured that out on my own. :D
ALSO a WIP of naked unicorn girl, this is actually for an animal anatomy assignment if you could believe it. While working on this one, I was thinking that maybe style of doing lineart is kind of convoluted...I do a quick sketch with a thicker brush, then erase and fix on the same layer, instead of tracing over the sketch on a new layer. :| I just can't seem to get the same quality when I trace over my own work, I dunno.
Labels:
3d,
schoolwork,
sketch
Thursday, November 17, 2011
more on that mermaid
So maybe that last post I was lying a bit, after some critique I decided I should probably work on this mermaid thing more, if not for some piece of mind, I could just leave it in my folders and try again later but I would really like to see how far I can finish this before I go crazy. Also I thought I should post some artistic references that I've been using on this thing.
art clockwise from top left: hannahmermaid.com, James Gurney, Jason Chan x2, ref images: rose (can't find it again D: ) & crystal (zgsjw.com.cn) |
So I am a huge fan of James Gurney and Jason Chan and their respective approaches to painting (traditional and digital respectively). I have been heavily referencing Gurney's Color and Light, a book I highly, highly recommend, as well as his other book Imaginative Realism: How to Paint What Doesn't Exist which actually has that top right mermaid painting in it, another incredibly useful resource. I was looking at these images for really just basic ideas of how these different people approached the subject of a mermaid, as well as how to handle hair underwater, and how they bring their paintings to a finish, as I have a difficult time doing that.
So, on reflection, what my painting needs, is more of everything, haha, I worked on it a bit here, thinking maybe to add some more colors (they will be light sources eventually) I'm also going to change how that cave wall hits the picture frame on the right, it was also mentioned I should really figure out where the focal point is, I'm considering turning the mermaid's head so you can see her face, as the human face tends to draw our eye the most. Or just put more light on her, or something.
At this point I really have the itch to scrap it and start again, so I may just do that, we'll see.
BONUSSSSS
BONUSSSSS
an assignment for my animal biology class, depict the skeleton and anatomy of a fantasy animal, I went with a unicorn, naturally.
I tell people I was going for 'insane scientist' with the writing....but, my handwriting is really that awful. :D
Labels:
digital art,
schoolwork
Wednesday, November 16, 2011
mermaid progress (final??)
Here's the progress so far, I'm calling it done for now, but I hope to revisit it later to refine things even more.
took out the fin, it was rather distracting, refining things a bit, and fixing anatomy (again)
added some highlights to the hair to make it stand out more from the rock wall behind her
flipped to check anatomy, and stuff, not bad not bad
removed some of the flowers it was kind of overkill to have that many, added some magic bits.
refining a bit more, removed that rock in front as it read weird. Calling it good for now, still need to fix the hands, my weakness, overall I think I may have finally somewhat successfully painted a dang mermaid.
Labels:
digital art,
schoolwork
Tuesday, November 15, 2011
mermaaaaiddd
Here's what I did on this thing up to to last night.
Added the end of her tail, I still really don't like how her tail looks in general, I might actually make the composition longer to fit all of it in? Maybe. Anyway, thought that maybe it would be cool if it was some crystal flowers in there, a bit more mystical, we'll see how long that lasts.
Labels:
digital art,
schoolwork
mermaid painting progress
More on that painting I posted about about a week ago, I decided to go with the mermaid as I have a personal vendetta against mermaids and so far failed attempts to paint them, learning, yay!
These are some screenshots of my progress from this past week.
These are some screenshots of my progress from this past week.
the comp!
decided the skin looked very dead, attempts to liven it up, the crystal's shape wasn't working.
experimenting with the shape of the crystal, and the skin's palette more, thought maybe the top of the ocean should be visible.
I got frustrated with attempting to get the anatomy right through just color and here attempted to figure it out with line, something I'm a bit more comfortable with.
thinking of maybe putting her in a cave full of magical crystals, hopefully to vary the colors a bit, almost there anatomy wise, I hope.
just about there with the anatomy, at least to the point I can move on to those accursed crystals.
More to come! :D
COMBO BREAKERRR!!!!!!
The other comp I liked, a bit more worked on, I kind of like how rough it is right now.
Labels:
digital art,
schoolwork
Wednesday, November 9, 2011
new painting progress :D
So, here's some progress stuff from some Photoshop paintings I am currently working on, so the idea was to take a pose from a life drawing, in my case, these were pretty much gestures.
I chose the middle top as the pose seemed to have the most story options to it.
I then placed it into a composition/scene:
These are some rough ideas, obviously some I liked a bit more than others.
Here I took the roughs and chose one to work with further:
I messed around with some colors and outfits a bit. However, I wasn't happy with the direction these were all going and thought I should branch out a little, but I kept the same general pieces of the composition.
Here are the comps in their current stage, the favorites seem to be the bottom left and bottom right, although I'm partial to top left, we'll see where these go in the next week or so. :D I might do all three! :DDD
Labels:
digital art,
figure,
schoolwork
Wednesday, November 2, 2011
Beginning 3d concepts for an excavator from earlier in the semester.
A fully rendered concept sheet taken from the above concepts, I ended up choosing something else to model, as this was a bit too easy, and I really wasn't happy with where the design was going.
BONUS, what I am currently modeling. It is a Forgeworld model for Warhammer 40k, credit for the badassery goes to them, however I created/drew everything in the below sheet.
Labels:
schoolwork
Tuesday, November 1, 2011
Some stuff from my cg class, 3 self portraits referenced 90% from life and some movie still studies :DDD
BONUSSSSSSSSS, character sheets for my project animation class, these are kind of rough and will be changed later! :B
Labels:
character,
digital art,
painting,
schoolwork
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